“Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.”
– The Determination of Being, Guillaurmand de Padellaint
In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves: Disciples of War, masters of arms who live for the call of combat; Disciples of Magic, erudite researchers of all things esoteric; Disciples of the Land, gatherers of material resources and students of the natural order; and Disciples of the Hand, crafters who invest their creative ingenuity in synthesis and industry.
Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, making free use of the Armoury. The choice is yours.
Classes
See: Main Article.
In FINAL FANTASY XIV, characters can take on a number of different professions, or classes. Changing classes is as simple as switching the weapon or tool equipped in the character’s main hand. Some classes have associated jobs as well, which confer additional skills and abilities. Players can switch to these jobs once they have met certain prerequisites.
Jobs
See: Main Article.
By meeting certain prerequisites, Disciples of War or Disciples of Magic can change from their classes to more specialized jobs. Taking on a job gives characters access to exclusive skills and actions.
Disciples of War
“The advancement of a nation may be gauged by its ability to craft weapons,
but its future depends on its ability to craft wars.”
– from Leading the Van, by master tactician Owyne Cosserand
Followers of this discipline devote themselves to the mastery of weapons and the wars waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues Eorzea.
Classes Archer Gladiator Lancer Marauder Pugilist
Jobs Bard Paladin Dragoon Warrior Monk
Disciples of Magic
“An empty hand is akin to an empty heart — ever does it long for a companion.”
– former Leatherworkers’ Guild guildmaster, Saiverin Vaireloque
These harvesters of nature’s bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn’s natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea’s economy, their impact on her inhabitants can hardly be overstated.
Classes Alchemist Armorer Blacksmith Carpenter Culinarian Goldsmith Leatherworker Weaver
Disciples of the Land
“Gladiators haven’t a care whence steel comes, nor archers timber. ‘Tis no concern of ours — so long as their gil is good.”
– esteemed naturalist Pilfa Dalfa, in his cups
These harvesters of nature’s bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn’s natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea’s economy, their impact on her inhabitants can hardly be overstated.
Classes Botanist Fisher Miner